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				https://github.com/kevinporetti/UnrealImGui.git
				synced 2025-11-03 15:33:16 +00:00 
			
		
		
		
	- Removed ImGui Module Properties singleton interface and released construction constraints. - Added ImGui Module Properties to ImGui Module Manager. - Moved ImGui Demo to ImGui Module Manager. - ImGui Demo and ImGui Module Commands keep reference to ImGui Module Manager that gives them access to properties.
		
			
				
	
	
		
			58 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
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#pragma once
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#include <IConsoleManager.h>
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// Collects and give access to module properties.
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class FImGuiModuleProperties
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{
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public:
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	// Check whether input is enabled.
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	bool IsInputEnabled() const { return bInputEnabled; }
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	// Enable or disable ImGui input.
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	void SetInputEnabled(bool bEnabled) { bInputEnabled = bEnabled; }
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	// Toggle ImGui input.
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	void ToggleInput() { SetInputEnabled(!IsInputEnabled()); }
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	// Check whether keyboard navigation is enabled.
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	bool IsKeyboardNavigationEnabled() const { return bKeyboardNavigationEnabled; }
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	// Enable or disable keyboard navigation.
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	void SetKeyboardNavigationEnabled(bool bEnabled) { bKeyboardNavigationEnabled = bEnabled; }
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	// Toggle keyboard navigation.
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	void ToggleKeyboardNavigation() { SetKeyboardNavigationEnabled(!IsKeyboardNavigationEnabled()); }
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	// Check whether gamepad navigation is enabled.
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	bool IsGamepadNavigationEnabled() const { return bGamepadNavigationEnabled; }
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	// Enable or disable gamepad navigation.
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	void SetGamepadNavigationEnabled(bool bEnabled) { bGamepadNavigationEnabled = bEnabled; }
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	// Toggle gamepad navigation.
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	void ToggleGamepadNavigation() { SetGamepadNavigationEnabled(!IsGamepadNavigationEnabled()); }
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	// Check whether ImGui demo is visible.
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	bool ShowDemo() const { return bShowDemo; }
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	// Show or hide ImGui demo.
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	void SetShowDemo(bool bShow) { bShowDemo = bShow; }
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	// Toggle ImGui demo.
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	void ToggleDemo() { SetShowDemo(!ShowDemo()); }
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private:
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	bool bInputEnabled = false;
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	bool bKeyboardNavigationEnabled = false;
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	bool bGamepadNavigationEnabled = false;
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	bool bShowDemo = false;
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};
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