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Editor
Refactorization of ImGui settings:
2018-12-08 21:03:18 +00:00
Utilities
Added 'ImGui.SwitchInputMode' command and configurable key binding to DebugExecBindings.
2018-07-30 22:05:59 +01:00
ImGuiContextManager.cpp
Added to ImGui Context Manager an event raised when a new context proxy is created.
2018-11-27 20:54:26 +00:00
ImGuiContextManager.h
Added to ImGui Context Manager an event raised when a new context proxy is created.
2018-11-27 20:54:26 +00:00
ImGuiContextProxy.cpp
Replaced 'ImGui.DebugDrawOnWorldTick' console variable with conditional compilation switches and extended support to post actor tick event:
2018-10-28 19:54:18 +00:00
ImGuiContextProxy.h
Upgraded to ImGui 1.61:
2018-05-09 20:22:48 +01:00
ImGuiDemo.cpp
Refactorization of ImGui settings:
2018-12-08 21:03:18 +00:00
ImGuiDemo.h
Refactorization of ImGui settings:
2018-12-08 21:03:18 +00:00
ImGuiDrawData.cpp
Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
2018-08-10 22:20:33 +01:00
ImGuiDrawData.h
Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
2018-08-10 22:20:33 +01:00
ImGuiImplementation.cpp
Updated to ImGui 1.65
2018-09-12 19:21:36 +01:00
ImGuiImplementation.h
Fixed hot-reloading issues. Hot-reloading may be useful when developing this plug-in but it doesn't play well with free functions used in ImGui interface (limitation of the system I guess). Switched to a custom GImGui which after hot-reload can be redirected to a new module. This fixes a crash caused by GImGui in obsolete module pointing to released resources and guarantees that ImGui code remains functional.
2018-08-10 23:53:03 +01:00
ImGuiInputHandler.cpp
Refactorization of ImGui settings:
2018-12-08 21:03:18 +00:00
ImGuiInputHandlerFactory.cpp
Refactorization of ImGui settings:
2018-12-08 21:03:18 +00:00
ImGuiInputHandlerFactory.h
Refactorization of ImGui settings:
2018-12-08 21:03:18 +00:00
ImGuiInputState.cpp
Clean-up in debug code:
2018-10-30 22:25:48 +00:00
ImGuiInputState.h
Enabled experimental ImGui gamepad navigation feature:
2018-05-17 23:25:47 +01:00
ImGuiInteroperability.cpp
Enabled experimental ImGui gamepad navigation feature:
2018-05-17 23:25:47 +01:00
ImGuiInteroperability.h
Enabled experimental ImGui gamepad navigation feature:
2018-05-17 23:25:47 +01:00
ImGuiModule.cpp
Changed input sharing properties to be initialized and updated from ImGui settings.
2018-12-02 20:32:42 +00:00
ImGuiModuleCommands.cpp
Refactorization of ImGui settings:
2018-12-08 21:03:18 +00:00
ImGuiModuleCommands.h
Refactorization of ImGui settings:
2018-12-08 21:03:18 +00:00
ImGuiModuleDebug.h
Clean-up in debug code:
2018-10-30 22:25:48 +00:00
ImGuiModuleManager.cpp
Refactorization of ImGui settings:
2018-12-08 21:03:18 +00:00
ImGuiModuleManager.h
Refactorization of ImGui settings:
2018-12-08 21:03:18 +00:00
ImGuiPrivatePCH.h
Refactorization of ImGui settings:
2018-12-08 21:03:18 +00:00
ImGuiSettings.cpp
Refactorization of ImGui settings:
2018-12-08 21:03:18 +00:00
ImGuiSettings.h
Refactorization of ImGui settings:
2018-12-08 21:03:18 +00:00
ImGuiTextureHandle.cpp
Added support for registering in module user textures to them in ImGui:
2018-08-15 22:20:46 +01:00
SImGuiWidget.cpp
Refactorization of ImGui settings:
2018-12-08 21:03:18 +00:00
SImGuiWidget.h
Refactorization of ImGui settings:
2018-12-08 21:03:18 +00:00
TextureManager.cpp
Added support for registering in module user textures to them in ImGui:
2018-08-15 22:20:46 +01:00
TextureManager.h
Added support for registering in module user textures to them in ImGui:
2018-08-15 22:20:46 +01:00
VersionCompatibility.h
Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files.
2018-08-10 22:20:33 +01:00