UnrealImGui/Source/ImGui/Private
Sebastian 09572a8ef9 Refactorization of ImGui settings:
- Divided ImGui settings into UImGuiSettings persistent object and FImGuiModuleSettings proxy that provides interface for other classes and handles delayed loading of UImGuiSettings.
- Removed from FImGuiModuleProperties and FImGuiModuleCommands direct dependencies on UImGuiSettings.
- Simplified FImGuiModuleProperties making it more robust when moving data after hot-reloading.
- Inverted binding logic by injecting FImGuiModuleProperties and FImGuiModuleCommands into FImGuiModuleSettings and letting it take care of synchronization. Dependencies are setup by module manager.
- Added to module manager FImGuiModuleSettings and interface to access it.
- Cleaned interface of FImGuiInputHandlerFactory and removed direct dependency on settings.
2018-12-08 21:03:18 +00:00
..
Editor Refactorization of ImGui settings: 2018-12-08 21:03:18 +00:00
Utilities Added 'ImGui.SwitchInputMode' command and configurable key binding to DebugExecBindings. 2018-07-30 22:05:59 +01:00
ImGuiContextManager.cpp Added to ImGui Context Manager an event raised when a new context proxy is created. 2018-11-27 20:54:26 +00:00
ImGuiContextManager.h Added to ImGui Context Manager an event raised when a new context proxy is created. 2018-11-27 20:54:26 +00:00
ImGuiContextProxy.cpp Replaced 'ImGui.DebugDrawOnWorldTick' console variable with conditional compilation switches and extended support to post actor tick event: 2018-10-28 19:54:18 +00:00
ImGuiContextProxy.h Upgraded to ImGui 1.61: 2018-05-09 20:22:48 +01:00
ImGuiDemo.cpp Refactorization of ImGui settings: 2018-12-08 21:03:18 +00:00
ImGuiDemo.h Refactorization of ImGui settings: 2018-12-08 21:03:18 +00:00
ImGuiDrawData.cpp Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files. 2018-08-10 22:20:33 +01:00
ImGuiDrawData.h Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files. 2018-08-10 22:20:33 +01:00
ImGuiImplementation.cpp Updated to ImGui 1.65 2018-09-12 19:21:36 +01:00
ImGuiImplementation.h Fixed hot-reloading issues. Hot-reloading may be useful when developing this plug-in but it doesn't play well with free functions used in ImGui interface (limitation of the system I guess). Switched to a custom GImGui which after hot-reload can be redirected to a new module. This fixes a crash caused by GImGui in obsolete module pointing to released resources and guarantees that ImGui code remains functional. 2018-08-10 23:53:03 +01:00
ImGuiInputHandler.cpp Refactorization of ImGui settings: 2018-12-08 21:03:18 +00:00
ImGuiInputHandlerFactory.cpp Refactorization of ImGui settings: 2018-12-08 21:03:18 +00:00
ImGuiInputHandlerFactory.h Refactorization of ImGui settings: 2018-12-08 21:03:18 +00:00
ImGuiInputState.cpp Clean-up in debug code: 2018-10-30 22:25:48 +00:00
ImGuiInputState.h Enabled experimental ImGui gamepad navigation feature: 2018-05-17 23:25:47 +01:00
ImGuiInteroperability.cpp Enabled experimental ImGui gamepad navigation feature: 2018-05-17 23:25:47 +01:00
ImGuiInteroperability.h Enabled experimental ImGui gamepad navigation feature: 2018-05-17 23:25:47 +01:00
ImGuiModule.cpp Changed input sharing properties to be initialized and updated from ImGui settings. 2018-12-02 20:32:42 +00:00
ImGuiModuleCommands.cpp Refactorization of ImGui settings: 2018-12-08 21:03:18 +00:00
ImGuiModuleCommands.h Refactorization of ImGui settings: 2018-12-08 21:03:18 +00:00
ImGuiModuleDebug.h Clean-up in debug code: 2018-10-30 22:25:48 +00:00
ImGuiModuleManager.cpp Refactorization of ImGui settings: 2018-12-08 21:03:18 +00:00
ImGuiModuleManager.h Refactorization of ImGui settings: 2018-12-08 21:03:18 +00:00
ImGuiPrivatePCH.h Refactorization of ImGui settings: 2018-12-08 21:03:18 +00:00
ImGuiSettings.cpp Refactorization of ImGui settings: 2018-12-08 21:03:18 +00:00
ImGuiSettings.h Refactorization of ImGui settings: 2018-12-08 21:03:18 +00:00
ImGuiTextureHandle.cpp Added support for registering in module user textures to them in ImGui: 2018-08-15 22:20:46 +01:00
SImGuiWidget.cpp Refactorization of ImGui settings: 2018-12-08 21:03:18 +00:00
SImGuiWidget.h Refactorization of ImGui settings: 2018-12-08 21:03:18 +00:00
TextureManager.cpp Added support for registering in module user textures to them in ImGui: 2018-08-15 22:20:46 +01:00
TextureManager.h Added support for registering in module user textures to them in ImGui: 2018-08-15 22:20:46 +01:00
VersionCompatibility.h Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files. 2018-08-10 22:20:33 +01:00