UnrealImGui/Source/ImGui/Private/Editor/ImGuiEditor.h

35 lines
683 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#pragma once
#if WITH_EDITOR
#include <Delegates/IDelegateInstance.h>
// Registers module's settings in editor (due to a small size of this code we don't use a separate editor module).
class FImGuiEditor
{
public:
FImGuiEditor();
~FImGuiEditor();
private:
bool IsRegistrationCompleted() const { return bSettingsRegistered && bCustomPropertyTypeLayoutsRegistered; }
void Register();
void Unregister();
void CreateRegistrator();
void ReleaseRegistrator();
FDelegateHandle RegistratorHandle;
bool bSettingsRegistered = false;
bool bCustomPropertyTypeLayoutsRegistered = false;
};
#endif // WITH_EDITOR