// Distributed under the MIT License (MIT) (see accompanying LICENSE file) using UnrealBuildTool; public class ImGui : ModuleRules { public ImGui(TargetInfo Target) { PublicIncludePaths.AddRange( new string[] { "ImGui/Public" // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { "ImGui/Private" // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "Projects" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }