// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. #pragma once #if WITH_EDITOR #include // Registers module's settings in editor (due to a small size of this code we don't use a separate editor module). class FImGuiEditor { public: FImGuiEditor(); ~FImGuiEditor(); private: bool IsRegistrationCompleted() const { return bSettingsRegistered && bCustomPropertyTypeLayoutsRegistered; } void Register(); void Unregister(); void CreateRegistrator(); void ReleaseRegistrator(); FDelegateHandle RegistratorHandle; bool bSettingsRegistered = false; bool bCustomPropertyTypeLayoutsRegistered = false; }; #endif // WITH_EDITOR