// Distributed under the MIT License (MIT) (see accompanying LICENSE file) #pragma once #include "Utilities/WorldContext.h" // Utilities mapping worlds to indices that we use to identify ImGui contexts. // Editor and standalone games have context index 0 while PIE worlds have indices starting from 1 for server and 2+ for // clients. namespace Utilities { // Invalid context index for parameters that cannot be resolved to a valid world. static constexpr int32 INVALID_CONTEXT_INDEX = -1; // Standalone context index. static constexpr int32 STANDALONE_GAME_CONTEXT_INDEX = 0; #if WITH_EDITOR // Editor context index. static constexpr int32 EDITOR_CONTEXT_INDEX = 0; FORCEINLINE int32 GetWorldContextIndex(const FWorldContext& WorldContext) { // In standalone game (WorldType = Game) we have only one context with index 0 (see GAME_CONTEXT_INDEX). // In editor, we keep 0 for editor and use PIEInstance to index worlds. In simulation or standalone single-PIE // sessions PIEInstance is 0, but since there is only one world we can change it without causing any conflicts. // In single-PIE with dedicated server or multi-PIE sessions worlds have PIEInstance starting from 1 for server // and 2+ for clients, what maps directly to our index. switch (WorldContext.WorldType) { case EWorldType::PIE: return FMath::Max(WorldContext.PIEInstance, 1); case EWorldType::Game: return STANDALONE_GAME_CONTEXT_INDEX; case EWorldType::Editor: return EDITOR_CONTEXT_INDEX; default: return INVALID_CONTEXT_INDEX; } } template FORCEINLINE int32 GetWorldContextIndex(const T& Obj) { const FWorldContext* WorldContext = GetWorldContext(Obj); return WorldContext ? GetWorldContextIndex(*WorldContext) : INVALID_CONTEXT_INDEX; } FORCEINLINE int32 GetWorldContextIndex(const UWorld& World) { return (World.WorldType == EWorldType::Editor) ? EDITOR_CONTEXT_INDEX : GetWorldContextIndex(World.GetGameInstance()); } #else template constexpr int32 GetWorldContextIndex(const T&) { // The only option is standalone game with one context. return STANDALONE_GAME_CONTEXT_INDEX; } #endif // #if WITH_EDITOR }