// Distributed under the MIT License (MIT) (see accompanying LICENSE file) #pragma once #include "ImGuiDelegates.h" #include class FImGuiModule : public IModuleInterface { public: /** * Singleton-like access to this module's interface. This is just for convenience! * Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. * * @return Returns singleton instance, loading the module on demand if needed */ static inline FImGuiModule& Get() { return FModuleManager::LoadModuleChecked("ImGui"); } /** * Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module is loaded and ready to use */ static inline bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded("ImGui"); } #if WITH_EDITOR /** * Add a delegate called at the end of editor debug frame to draw debug controls in its ImGui context, creating * that context on demand. * * @param Delegate - Delegate that we want to add (@see FImGuiDelegate::Create...) * @returns Returns handle that can be used to remove delegate (@see RemoveImGuiDelegate) */ virtual FImGuiDelegateHandle AddEditorImGuiDelegate(const FImGuiDelegate& Delegate); #endif /** * Add a delegate called at the end of current world debug frame to draw debug controls in its ImGui context, * creating that context on demand. * This function will throw if called outside of a world context (i.e. current world cannot be found). * * @param Delegate - Delegate that we want to add (@see FImGuiDelegate::Create...) * @returns Returns handle that can be used to remove delegate (@see RemoveImGuiDelegate) */ virtual FImGuiDelegateHandle AddWorldImGuiDelegate(const FImGuiDelegate& Delegate); /** * Add shared delegate called for each ImGui context at the end of debug frame, after calling context specific * delegate. This delegate will be used for any ImGui context, created before or after it is registered. * * @param Delegate - Delegate that we want to add (@see FImGuiDelegate::Create...) * @returns Returns handle that can be used to remove delegate (@see RemoveImGuiDelegate) */ virtual FImGuiDelegateHandle AddMultiContextImGuiDelegate(const FImGuiDelegate& Delegate); /** * Remove delegate added with any version of Add...ImGuiDelegate * * @param Handle - Delegate handle that was returned by adding function */ virtual void RemoveImGuiDelegate(const FImGuiDelegateHandle& Handle); /** IModuleInterface implementation */ virtual void StartupModule() override; virtual void ShutdownModule() override; };