- Removed explicit PCH.
- Fixed includes to compile for all supported engine versions, including non-unity builds.
- Configured build.cs to treat ImGui as an engine module and added stricter compilation rules.
- The old DPI Scale setting was replaced by DPI Scaling Info, which contains information about scale and method of scaling.
- ImGui Context Manager handles scaling in ImGui by scaling all styles, rebuilding fonts using a different size, and raising OnFontAtlasBuilt event.
- ImGui Module Manager uses OnFontAtlasBuilt event to rebuild font textures.
- The update policy in Texture Manager was loosened to update existing resources rather than throwing an exception. This is less strict but it is now more useful since our main texture can now change. The throwing behavior used in the public interface is now handled before calling to the Texture Manager.
- Added SImGuiLayout to resets layout and house SImGuiWidget.
- Module manager creates SImGuiLayout instead of SImGuiWidget (eventually it should be replaced with a higher level object, like AHUD).
- Reworked ImGui canvas dragging and scaling and moved to SImGuiCanvasControl.
- Removed dependency on ImGui internal cursor data. New presentation is cleaner and doesn't use cursor data.
- Rendering code could be simplified after layout reset provided by SImGuiLayout.
- SImGuiWidget still handles input, rendering of ImGui draw data and activation of SImGuiCanvasControl.
- All widgets are in own subfolder.