Commit Graph

9 Commits

Author SHA1 Message Date
Sebastian
5f1dc964cf Added support for touch input (experimental and right now only non-shared):
- Added to SImGuiWidget and FImGuiInputHandler handling of touch started, move and ended events.
- Events are passed to FImGuiInputState to be copied to ImGui IO as a mouse move and left button down.
- Added one frame lag between touch ending event and ending processing, to allow ImGui handle mouse-up event.
2019-08-01 21:41:12 +01:00
Sebastian
979903722a Moved the whole input handling from SImGuiWidget to UImGuiInputHandler:
- Moved responsibility for updating input state from the widget to the input handler.
- Changed the widget to fully delegate input events to the input handler and only manage its own input state.
- Changed the input handler interface to allow handling of all the necessary input events.
- Changed the input handler interface to use FReply as a response type and removed obsolete FImGuiInputResponse.
2019-06-30 18:25:58 +01:00
Sebastian
f4718e404a Introduced input sharing properties:
- Added properties defining whether keyboard or gamepad input should be shared between ImGui and game.
- Added interface and commands to dynamically change introduced properties.
- Updated ImGui Input Handler to base default input responses on sharing properties.
2018-12-02 18:42:28 +00:00
Sebastian
e00c1ff9e3 Renamed SwitchInputMode to ToggleInput command and interface to provide a better consistency with the engine and between module functions.
Note that this commit contains a minor breaking change for custom implementations of UImGuiInputHandler.
- Changed "ImGui.SwitchInputMode" command name to "ImGui.ToggleInput".
- Changed SwitchInputModeKey property in settings to ToggleInput.
- Added temporary mechanism protecting from losing data by moving it from SwitchInputModeKey to ToggleInput and removing deprecated entry from the default config file.
- Renamed UImGuiInputHandler protected function from IsSwitchInputModeEvent to IsToggleInputEvent, so custom implementations of that class may require update.
2018-11-24 21:16:25 +00:00
Sebastian
588428507a Added missing UObject/WeakObjectPtr.h include to ImGuiInputHandler.h to improve backward compatibility. 2018-09-02 13:38:44 +01:00
Sebastian
9ab12850fb Added custom property type layout for FImGuiKeyInfo. 2018-07-31 22:09:01 +01:00
Sebastian
a90f217ab3 Added 'ImGui.SwitchInputMode' command and configurable key binding to DebugExecBindings. 2018-07-30 22:05:59 +01:00
Sebastian
eabff7b839 Replaced in ImGui Input Handler hard-coded assumptions about console open and stop play session shortcuts with values taken from input settings and input binding manager. Testing functions are available for inheriting classes. 2018-07-10 20:21:35 +01:00
Sebastian
5968c3ce84 Added ImGui Input Handler and ImGui Settings:
- Added ImGui Input Handler class that allows to customize handling of the keyboard and gamepad input.
- Added ImGui Settings to allow specify custom input handler implementation.
- Added editor support for ImGui Settings.
- Input handling in ImGui Widget is divided for querying the handler (more customizable) and actual input processing based on the handler’s response (fixed and simplified).
- Removed a need for checking console state in different input handling functions in ImGui Widget by suppressing keyboard focus support when console is opened.
2018-07-10 17:40:57 +01:00