Using ImGui to draw cursor helps to reduce visual error between mouse cursor and position in ImGui. But it has been reported that this works really bad when frame-rate drops and becomes unusable below ~20 FPS. Taking that into account hardware cursor seems like a better default option. Old behaviour can be enabled with ImGui.DrawMouseCursor console variable.
- Removed usage of per-vertex ClipRect.
- Replaced usage of GSlateScissorRect with new FSlateWindowElementList::PushClip/PopClip functions.
- Defined WITH_OBSOLETE_CLIPPING_API to switch to old implementation for older engine versions.
- Added to ImGui Context Proxy a name that is mapped to ini file set in ImGui context.
- ImGui Context Manager generates unique context names from world type and context index.
- Refactored ImGui Context Manager to have a cleaner separation between editor and non-editor bits.
- Fixed context update rules in ImGui Context Manager.
- Changed widgets management in ImGui Module Manager to allow automatic garbage collection after viewports are closed and manual removal when module is shutting down.
- ImGui Widgets are in full control of communication with context proxies.
- Added basic world context utilities.
- Refactored world context index utilities and replaced ambiguous 'default context index' with 'editor' and 'game' ones.
- Different handling of 'Esc' key. If ImGui has active items then it is used to exit edit mode, otherwise it is passed to editor to cancel session.
- Suppressing keyboard input when console is opened and retaking it when it is closed.
- Fixed issue with losing input when console is closed.
- Added ImGui.Debug.Widget console variable to enable/disable widget state debugging.
- Added ImGui ImGui debug for widget state.
- Added logging for widget state transitions.
- Added ImGui Context Manager to create and manage ImGui Context Proxies.
- Changed ImGui Context Proxy to dynamically create context and allow pairing with input state.
- Changed ImGui Module Manager to create one widget per context.
- Changed ImGui Widget to work in different input modes.
- Changed ImGui Input State to allow partial reset (only mouse or keyboard).
- Separate modifier keys interface and data from generic keys.
- Cleaned interface to better differentiate between full reset and clearing update data.
- Fixed bug in code clearing characters.
- Added ImGui Input State to collect and store input updates.
- Changed Slate ImGui Widget to handle Slate input events and store them in input state.
- Changed ImGui Context Proxy to copy input state to its context.
- Added ImGui Module Manager that that implements module logic and manages other module resources.
- Added Texture Manager to manage texture resources and maps them to index that can be passed to ImGui context.
- Added Context Proxy that represents and manages a single ImGui context.
- Added Slate ImGui Widget to render ImGui output.
- Added ImGui framework source directory.
- Added to ImGui module include paths pointing to ImGui source directory.
- Added to ImGui module implementation file that includes ImGui source code to be built as part of the module.