- Added properties defining whether keyboard or gamepad input should be shared between ImGui and game.
- Added interface and commands to dynamically change introduced properties.
- Updated ImGui Input Handler to base default input responses on sharing properties.
Note that this commit contains a minor breaking change for custom implementations of UImGuiInputHandler.
- Changed "ImGui.SwitchInputMode" command name to "ImGui.ToggleInput".
- Changed SwitchInputModeKey property in settings to ToggleInput.
- Added temporary mechanism protecting from losing data by moving it from SwitchInputModeKey to ToggleInput and removing deprecated entry from the default config file.
- Renamed UImGuiInputHandler protected function from IsSwitchInputModeEvent to IsToggleInputEvent, so custom implementations of that class may require update.
- Added ImGuiTextureHandle that is implicitly convertible to ImTextureID and can be used directly with ImGui interface.
- Added to ImGui Module interface allowing to register, update and release textures or find handles to existing resources.
- Refactored Texture Manager and added functions allowing create, update or release resources for user textures.
- Loosened resource verification policy in Texture Manager to work smoothly with external requests and to handle gracefully situations when invalid texture id is passed to ImGui.
- Introduced ‘error texture’ that is used for invalid resources.
- Added ImGui Input Handler class that allows to customize handling of the keyboard and gamepad input.
- Added ImGui Settings to allow specify custom input handler implementation.
- Added editor support for ImGui Settings.
- Input handling in ImGui Widget is divided for querying the handler (more customizable) and actual input processing based on the handler’s response (fixed and simplified).
- Removed a need for checking console state in different input handling functions in ImGui Widget by suppressing keyboard focus support when console is opened.