mirror of
https://github.com/kevinporetti/UnrealImGui.git
synced 2025-01-18 08:20:32 +00:00
Fixed duplicated registrations of ImGui Demo that were introduced in recent changes.
This commit is contained in:
parent
e05cea2789
commit
c662869820
@ -16,6 +16,9 @@ FImGuiModuleManager::FImGuiModuleManager()
|
|||||||
: ModuleCommands(*this)
|
: ModuleCommands(*this)
|
||||||
, ImGuiDemo(*this)
|
, ImGuiDemo(*this)
|
||||||
{
|
{
|
||||||
|
// Register in context manager to get information whenever a new context proxy is created.
|
||||||
|
ContextManager.OnContextProxyCreated().AddRaw(this, &FImGuiModuleManager::OnContextProxyCreated);
|
||||||
|
|
||||||
// Typically we will use viewport created events to add widget to new game viewports.
|
// Typically we will use viewport created events to add widget to new game viewports.
|
||||||
ViewportCreatedHandle = UGameViewportClient::OnViewportCreated().AddRaw(this, &FImGuiModuleManager::OnViewportCreated);
|
ViewportCreatedHandle = UGameViewportClient::OnViewportCreated().AddRaw(this, &FImGuiModuleManager::OnViewportCreated);
|
||||||
|
|
||||||
@ -169,7 +172,6 @@ void FImGuiModuleManager::AddWidgetToViewport(UGameViewportClient* GameViewport)
|
|||||||
// Make sure that we have a context for this viewport's world and get its index.
|
// Make sure that we have a context for this viewport's world and get its index.
|
||||||
int32 ContextIndex;
|
int32 ContextIndex;
|
||||||
auto& ContextProxy = ContextManager.GetWorldContextProxy(*GameViewport->GetWorld(), ContextIndex);
|
auto& ContextProxy = ContextManager.GetWorldContextProxy(*GameViewport->GetWorld(), ContextIndex);
|
||||||
ContextProxy.OnDraw().AddLambda([this, ContextIndex]() { ImGuiDemo.DrawControls(ContextIndex); });
|
|
||||||
|
|
||||||
// Make sure that textures are loaded before the first Slate widget is created.
|
// Make sure that textures are loaded before the first Slate widget is created.
|
||||||
LoadTextures();
|
LoadTextures();
|
||||||
@ -208,3 +210,8 @@ void FImGuiModuleManager::AddWidgetsToActiveViewports()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void FImGuiModuleManager::OnContextProxyCreated(int32 ContextIndex, FImGuiContextProxy& ContextProxy)
|
||||||
|
{
|
||||||
|
ContextProxy.OnDraw().AddLambda([this, ContextIndex]() { ImGuiDemo.DrawControls(ContextIndex); });
|
||||||
|
}
|
||||||
|
@ -59,6 +59,8 @@ private:
|
|||||||
void AddWidgetToViewport(UGameViewportClient* GameViewport);
|
void AddWidgetToViewport(UGameViewportClient* GameViewport);
|
||||||
void AddWidgetsToActiveViewports();
|
void AddWidgetsToActiveViewports();
|
||||||
|
|
||||||
|
void OnContextProxyCreated(int32 ContextIndex, FImGuiContextProxy& ContextProxy);
|
||||||
|
|
||||||
// Event that we call after ImGui is updated.
|
// Event that we call after ImGui is updated.
|
||||||
FSimpleMulticastDelegate PostImGuiUpdateEvent;
|
FSimpleMulticastDelegate PostImGuiUpdateEvent;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user