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https://github.com/kevinporetti/UnrealImGui.git
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fix template unqualified lookup build errors on clang
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2e994ac124
commit
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@ -10,6 +10,9 @@
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namespace Utilities
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namespace Utilities
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{
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{
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template<typename T>
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FORCEINLINE const FWorldContext* GetWorldContext(const T* Obj);
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FORCEINLINE const FWorldContext* GetWorldContext(const UGameInstance& GameInstance)
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FORCEINLINE const FWorldContext* GetWorldContext(const UGameInstance& GameInstance)
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{
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{
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return GameInstance.GetWorldContext();
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return GameInstance.GetWorldContext();
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@ -21,12 +24,6 @@ namespace Utilities
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return Obj.IsValid() ? GetWorldContext(*Obj.Get()) : nullptr;
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return Obj.IsValid() ? GetWorldContext(*Obj.Get()) : nullptr;
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}
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}
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template<typename T>
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FORCEINLINE const FWorldContext* GetWorldContext(const T* Obj)
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{
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return Obj ? GetWorldContext(*Obj) : nullptr;
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}
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FORCEINLINE const FWorldContext* GetWorldContext(const UGameViewportClient& GameViewportClient)
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FORCEINLINE const FWorldContext* GetWorldContext(const UGameViewportClient& GameViewportClient)
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{
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{
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return GetWorldContext(GameViewportClient.GetGameInstance());
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return GetWorldContext(GameViewportClient.GetGameInstance());
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@ -37,5 +34,11 @@ namespace Utilities
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return GetWorldContext(World.GetGameInstance());
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return GetWorldContext(World.GetGameInstance());
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}
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}
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template<typename T>
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FORCEINLINE const FWorldContext* GetWorldContext(const T* Obj)
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{
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return Obj ? GetWorldContext(*Obj) : nullptr;
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}
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const FWorldContext* GetWorldContextFromNetMode(ENetMode NetMode);
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const FWorldContext* GetWorldContextFromNetMode(ENetMode NetMode);
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}
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}
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@ -22,13 +22,6 @@ namespace Utilities
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// Editor context index.
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// Editor context index.
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static constexpr int32 EDITOR_CONTEXT_INDEX = 0;
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static constexpr int32 EDITOR_CONTEXT_INDEX = 0;
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template<typename T>
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FORCEINLINE int32 GetWorldContextIndex(const T& Obj)
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{
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const FWorldContext* WorldContext = GetWorldContext(Obj);
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return WorldContext ? GetWorldContextIndex(*WorldContext) : INVALID_CONTEXT_INDEX;
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}
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FORCEINLINE int32 GetWorldContextIndex(const FWorldContext& WorldContext)
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FORCEINLINE int32 GetWorldContextIndex(const FWorldContext& WorldContext)
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{
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{
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// In standalone game (WorldType = Game) we have only one context with index 0 (see GAME_CONTEXT_INDEX).
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// In standalone game (WorldType = Game) we have only one context with index 0 (see GAME_CONTEXT_INDEX).
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@ -51,6 +44,13 @@ namespace Utilities
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}
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}
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}
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}
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template<typename T>
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FORCEINLINE int32 GetWorldContextIndex(const T& Obj)
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{
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const FWorldContext* WorldContext = GetWorldContext(Obj);
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return WorldContext ? GetWorldContextIndex(*WorldContext) : INVALID_CONTEXT_INDEX;
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}
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int32 GetWorldContextIndex(const UWorld& World)
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int32 GetWorldContextIndex(const UWorld& World)
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{
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{
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return (World.WorldType == EWorldType::Editor) ? EDITOR_CONTEXT_INDEX : GetWorldContextIndex(World.GetGameInstance());
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return (World.WorldType == EWorldType::Editor) ? EDITOR_CONTEXT_INDEX : GetWorldContextIndex(World.GetGameInstance());
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