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https://github.com/kevinporetti/UnrealImGui.git
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Fixed a crash in the input handler caused by invalidated by hot-reload instance trying to unregister a delegate.
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@ -5,6 +5,10 @@ Versions marked as 'unofficial' are labelled only for the needs of this changelo
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Change History
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Change History
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--------------
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--------------
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Version: 1.21 (2020/07)
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Improving stability
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- Fixed a crash in the input handler caused by invalidated by hot-reload instance trying to unregister a delegate.
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Version: 1.20 (2020/06)
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Version: 1.20 (2020/06)
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Transition to IWYU and maintenance:
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Transition to IWYU and maintenance:
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- Replaced includes of monolithic headers.
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- Replaced includes of monolithic headers.
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@ -1,7 +1,7 @@
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{
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{
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"FileVersion": 3,
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"FileVersion": 3,
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"Version": 1,
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"Version": 1,
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"VersionName": "1.20",
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"VersionName": "1.21",
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"FriendlyName": "ImGui",
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"FriendlyName": "ImGui",
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"Description": "",
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"Description": "",
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"Category": "Debug",
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"Category": "Debug",
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@ -9,7 +9,7 @@ Dear ImGui is an immediate-mode graphical user interface library that is very li
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Status
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Status
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------
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------
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Version: 1.20
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Version: 1.21
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ImGui version: 1.74
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ImGui version: 1.74
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@ -349,7 +349,9 @@ void UImGuiInputHandler::BeginDestroy()
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{
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{
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Super::BeginDestroy();
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Super::BeginDestroy();
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if (ModuleManager)
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// To catch leftovers from modules shutdown during PIE session.
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extern FImGuiModuleManager* ImGuiModuleManager;
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if (ModuleManager && ModuleManager == ImGuiModuleManager)
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{
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{
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ModuleManager->GetSettings().OnUseSoftwareCursorChanged.RemoveAll(this);
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ModuleManager->GetSettings().OnUseSoftwareCursorChanged.RemoveAll(this);
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}
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}
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@ -31,7 +31,7 @@ struct EDelegateCategory
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};
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};
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};
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};
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static FImGuiModuleManager* ImGuiModuleManager = nullptr;
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FImGuiModuleManager* ImGuiModuleManager = nullptr;
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#if WITH_EDITOR
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#if WITH_EDITOR
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static FImGuiEditor* ImGuiEditor = nullptr;
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static FImGuiEditor* ImGuiEditor = nullptr;
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