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Making sure that mouse sharing options don't interfere with touch input.
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@ -393,6 +393,9 @@ void SImGuiWidget::UpdateInputState()
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auto* ContextPropxy = ModuleManager->GetContextManager().GetContextProxy(ContextIndex);
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auto* ContextPropxy = ModuleManager->GetContextManager().GetContextProxy(ContextIndex);
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const bool bEnableTransparentMouseInput = Properties.IsMouseInputShared()
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const bool bEnableTransparentMouseInput = Properties.IsMouseInputShared()
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#if PLATFORM_ANDROID || PLATFORM_IOS
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&& (FSlateApplication::Get().GetCursorPos() != FVector2D::ZeroVector)
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#endif
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&& !(ContextPropxy->IsMouseHoveringAnyWindow() || ContextPropxy->HasActiveItem());
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&& !(ContextPropxy->IsMouseHoveringAnyWindow() || ContextPropxy->HasActiveItem());
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if (bTransparentMouseInput != bEnableTransparentMouseInput)
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if (bTransparentMouseInput != bEnableTransparentMouseInput)
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{
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{
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