mirror of
https://github.com/kevinporetti/UnrealImGui.git
synced 2025-01-18 08:20:32 +00:00
Small clean-up with fixes for few warnings.
This commit is contained in:
parent
9c62196cbb
commit
7e756c7cb5
@ -4,6 +4,8 @@
|
||||
|
||||
#include "ImGuiInputState.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
|
||||
FImGuiInputState::FImGuiInputState()
|
||||
{
|
||||
|
@ -25,7 +25,7 @@ namespace
|
||||
|
||||
// Copy subrange of source array to destination array of the same size.
|
||||
template<typename TArray, typename SizeType>
|
||||
void Copy(const TArray& Src, TArray& Dst, const Utilities::TArrayIndexRange<typename TArray, typename SizeType>& Range)
|
||||
void Copy(const TArray& Src, TArray& Dst, const Utilities::TArrayIndexRange<TArray, SizeType>& Range)
|
||||
{
|
||||
using std::copy;
|
||||
using std::begin;
|
||||
|
@ -65,8 +65,8 @@ namespace ImGuiInterops
|
||||
FORCEINLINE FColor UnpackImU32Color(ImU32 Color)
|
||||
{
|
||||
// We use IM_COL32_R/G/B/A_SHIFT macros to support different ImGui configurations.
|
||||
return FColor{ ((Color >> IM_COL32_R_SHIFT) & 0xFF), ((Color >> IM_COL32_G_SHIFT) & 0xFF),
|
||||
((Color >> IM_COL32_B_SHIFT) & 0xFF), ((Color >> IM_COL32_A_SHIFT) & 0xFF) };
|
||||
return FColor{ (uint8)((Color >> IM_COL32_R_SHIFT) & 0xFF), (uint8)((Color >> IM_COL32_G_SHIFT) & 0xFF),
|
||||
(uint8)((Color >> IM_COL32_B_SHIFT) & 0xFF), (uint8)((Color >> IM_COL32_A_SHIFT) & 0xFF) };
|
||||
}
|
||||
|
||||
// Convert from ImVec4 rectangle to FSlateRect.
|
||||
|
Loading…
Reference in New Issue
Block a user