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https://github.com/kevinporetti/UnrealImGui.git
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Fixes to get compiling with Unreal 5.0 Preview 1
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@ -92,7 +92,7 @@ FImGuiContextProxy::FImGuiContextProxy(const FString& InName, int32 InContextInd
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// Start with the default canvas size.
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ResetDisplaySize();
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IO.DisplaySize = { DisplaySize.X, DisplaySize.Y };
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IO.DisplaySize = { (float)DisplaySize.X, (float)DisplaySize.Y };
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// Set the initial DPI scale.
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SetDPIScale(InDPIScale);
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@ -211,7 +211,7 @@ void FImGuiContextProxy::BeginFrame(float DeltaTime)
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ImGuiInterops::CopyInput(IO, InputState);
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InputState.ClearUpdateState();
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IO.DisplaySize = { DisplaySize.X, DisplaySize.Y };
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IO.DisplaySize = { (float)DisplaySize.X, (float)DisplaySize.Y };
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ImGui::NewFrame();
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@ -29,7 +29,7 @@ void FImGuiDrawList::CopyVertexData(TArray<FSlateVertex>& OutVertexBuffer, const
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SlateVertex.Position[1] = VertexPosition.Y;
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SlateVertex.ClipRect = VertexClippingRect;
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#else
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SlateVertex.Position = Transform.TransformPoint(ImGuiInterops::ToVector2D(ImGuiVertex.pos));
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SlateVertex.Position = (FVector2f)Transform.TransformPoint(ImGuiInterops::ToVector2D(ImGuiVertex.pos));
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#endif // ENGINE_COMPATIBILITY_LEGACY_CLIPPING_API
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// Unpack ImU32 color.
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