mirror of
https://github.com/kevinporetti/UnrealImGui.git
synced 2025-01-18 08:20:32 +00:00
Fixes to get compiling with Unreal 5.0 Preview 1
This commit is contained in:
parent
e00a133617
commit
7b055e4040
@ -92,7 +92,7 @@ FImGuiContextProxy::FImGuiContextProxy(const FString& InName, int32 InContextInd
|
|||||||
|
|
||||||
// Start with the default canvas size.
|
// Start with the default canvas size.
|
||||||
ResetDisplaySize();
|
ResetDisplaySize();
|
||||||
IO.DisplaySize = { DisplaySize.X, DisplaySize.Y };
|
IO.DisplaySize = { (float)DisplaySize.X, (float)DisplaySize.Y };
|
||||||
|
|
||||||
// Set the initial DPI scale.
|
// Set the initial DPI scale.
|
||||||
SetDPIScale(InDPIScale);
|
SetDPIScale(InDPIScale);
|
||||||
@ -211,7 +211,7 @@ void FImGuiContextProxy::BeginFrame(float DeltaTime)
|
|||||||
ImGuiInterops::CopyInput(IO, InputState);
|
ImGuiInterops::CopyInput(IO, InputState);
|
||||||
InputState.ClearUpdateState();
|
InputState.ClearUpdateState();
|
||||||
|
|
||||||
IO.DisplaySize = { DisplaySize.X, DisplaySize.Y };
|
IO.DisplaySize = { (float)DisplaySize.X, (float)DisplaySize.Y };
|
||||||
|
|
||||||
ImGui::NewFrame();
|
ImGui::NewFrame();
|
||||||
|
|
||||||
|
@ -29,7 +29,7 @@ void FImGuiDrawList::CopyVertexData(TArray<FSlateVertex>& OutVertexBuffer, const
|
|||||||
SlateVertex.Position[1] = VertexPosition.Y;
|
SlateVertex.Position[1] = VertexPosition.Y;
|
||||||
SlateVertex.ClipRect = VertexClippingRect;
|
SlateVertex.ClipRect = VertexClippingRect;
|
||||||
#else
|
#else
|
||||||
SlateVertex.Position = Transform.TransformPoint(ImGuiInterops::ToVector2D(ImGuiVertex.pos));
|
SlateVertex.Position = (FVector2f)Transform.TransformPoint(ImGuiInterops::ToVector2D(ImGuiVertex.pos));
|
||||||
#endif // ENGINE_COMPATIBILITY_LEGACY_CLIPPING_API
|
#endif // ENGINE_COMPATIBILITY_LEGACY_CLIPPING_API
|
||||||
|
|
||||||
// Unpack ImU32 color.
|
// Unpack ImU32 color.
|
||||||
|
Loading…
Reference in New Issue
Block a user