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https://github.com/kevinporetti/UnrealImGui.git
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Renamed ImGuiSettings.h/cpp to ImGuiModuleSettings.h/cpp to keep it more consistent with conventions used in module.
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@ -7,7 +7,7 @@
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#include "ImGuiEditor.h"
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#include "ImGuiKeyInfoCustomization.h"
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#include "ImGuiSettings.h"
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#include "ImGuiModuleSettings.h"
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#include <ISettingsModule.h>
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@ -6,7 +6,7 @@
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#include "ImGuiKeyInfoCustomization.h"
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#include "ImGuiSettings.h"
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#include "ImGuiModuleSettings.h"
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#include <PropertyCustomizationHelpers.h>
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#include <SKeySelector.h>
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@ -6,7 +6,7 @@
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#include "ImGuiContextProxy.h"
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#include "ImGuiModuleManager.h"
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#include "ImGuiSettings.h"
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#include "ImGuiModuleSettings.h"
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#include <Engine/Console.h>
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#include <Input/Events.h>
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@ -6,7 +6,7 @@
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#include "ImGuiDemo.h"
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#include "ImGuiModuleCommands.h"
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#include "ImGuiModuleProperties.h"
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#include "ImGuiSettings.h"
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#include "ImGuiModuleSettings.h"
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#include "SImGuiWidget.h"
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#include "TextureManager.h"
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@ -2,7 +2,7 @@
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#include "ImGuiPrivatePCH.h"
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#include "ImGuiSettings.h"
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#include "ImGuiModuleSettings.h"
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#include "ImGuiModuleCommands.h"
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#include "ImGuiModuleProperties.h"
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@ -5,7 +5,7 @@
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#include <Delegates/Delegate.h>
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#include <UObject/Object.h>
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#include "ImGuiSettings.generated.h"
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#include "ImGuiModuleSettings.generated.h"
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/**
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@ -11,7 +11,7 @@
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#include "ImGuiInputHandlerFactory.h"
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#include "ImGuiInteroperability.h"
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#include "ImGuiModuleManager.h"
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#include "ImGuiSettings.h"
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#include "ImGuiModuleSettings.h"
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#include "TextureManager.h"
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#include "Utilities/Arrays.h"
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#include "Utilities/ScopeGuards.h"
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@ -4,7 +4,7 @@
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#include "ImGuiInputState.h"
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#include "ImGuiModuleDebug.h"
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#include "ImGuiSettings.h"
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#include "ImGuiModuleSettings.h"
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#include <Widgets/SLeafWidget.h>
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@ -3,7 +3,7 @@
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#include "ImGuiPrivatePCH.h"
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#include "DebugExecBindings.h"
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#include "ImGuiSettings.h"
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#include "ImGuiModuleSettings.h"
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#include <GameFramework/PlayerInput.h>
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