Renamed ImGuiSettings.h/cpp to ImGuiModuleSettings.h/cpp to keep it more consistent with conventions used in module.

This commit is contained in:
Sebastian 2018-12-08 21:15:20 +00:00
parent 09572a8ef9
commit 6eb66bf021
9 changed files with 9 additions and 9 deletions

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@ -7,7 +7,7 @@
#include "ImGuiEditor.h" #include "ImGuiEditor.h"
#include "ImGuiKeyInfoCustomization.h" #include "ImGuiKeyInfoCustomization.h"
#include "ImGuiSettings.h" #include "ImGuiModuleSettings.h"
#include <ISettingsModule.h> #include <ISettingsModule.h>

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@ -6,7 +6,7 @@
#include "ImGuiKeyInfoCustomization.h" #include "ImGuiKeyInfoCustomization.h"
#include "ImGuiSettings.h" #include "ImGuiModuleSettings.h"
#include <PropertyCustomizationHelpers.h> #include <PropertyCustomizationHelpers.h>
#include <SKeySelector.h> #include <SKeySelector.h>

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@ -6,7 +6,7 @@
#include "ImGuiContextProxy.h" #include "ImGuiContextProxy.h"
#include "ImGuiModuleManager.h" #include "ImGuiModuleManager.h"
#include "ImGuiSettings.h" #include "ImGuiModuleSettings.h"
#include <Engine/Console.h> #include <Engine/Console.h>
#include <Input/Events.h> #include <Input/Events.h>

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@ -6,7 +6,7 @@
#include "ImGuiDemo.h" #include "ImGuiDemo.h"
#include "ImGuiModuleCommands.h" #include "ImGuiModuleCommands.h"
#include "ImGuiModuleProperties.h" #include "ImGuiModuleProperties.h"
#include "ImGuiSettings.h" #include "ImGuiModuleSettings.h"
#include "SImGuiWidget.h" #include "SImGuiWidget.h"
#include "TextureManager.h" #include "TextureManager.h"

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@ -2,7 +2,7 @@
#include "ImGuiPrivatePCH.h" #include "ImGuiPrivatePCH.h"
#include "ImGuiSettings.h" #include "ImGuiModuleSettings.h"
#include "ImGuiModuleCommands.h" #include "ImGuiModuleCommands.h"
#include "ImGuiModuleProperties.h" #include "ImGuiModuleProperties.h"

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@ -5,7 +5,7 @@
#include <Delegates/Delegate.h> #include <Delegates/Delegate.h>
#include <UObject/Object.h> #include <UObject/Object.h>
#include "ImGuiSettings.generated.h" #include "ImGuiModuleSettings.generated.h"
/** /**

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@ -11,7 +11,7 @@
#include "ImGuiInputHandlerFactory.h" #include "ImGuiInputHandlerFactory.h"
#include "ImGuiInteroperability.h" #include "ImGuiInteroperability.h"
#include "ImGuiModuleManager.h" #include "ImGuiModuleManager.h"
#include "ImGuiSettings.h" #include "ImGuiModuleSettings.h"
#include "TextureManager.h" #include "TextureManager.h"
#include "Utilities/Arrays.h" #include "Utilities/Arrays.h"
#include "Utilities/ScopeGuards.h" #include "Utilities/ScopeGuards.h"

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@ -4,7 +4,7 @@
#include "ImGuiInputState.h" #include "ImGuiInputState.h"
#include "ImGuiModuleDebug.h" #include "ImGuiModuleDebug.h"
#include "ImGuiSettings.h" #include "ImGuiModuleSettings.h"
#include <Widgets/SLeafWidget.h> #include <Widgets/SLeafWidget.h>

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@ -3,7 +3,7 @@
#include "ImGuiPrivatePCH.h" #include "ImGuiPrivatePCH.h"
#include "DebugExecBindings.h" #include "DebugExecBindings.h"
#include "ImGuiSettings.h" #include "ImGuiModuleSettings.h"
#include <GameFramework/PlayerInput.h> #include <GameFramework/PlayerInput.h>