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	Merge pull request #1 from sinbad/master
Fix compilation error on UE 5.1
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				| @ -19,5 +19,11 @@ | ||||
| 			"Type": "DeveloperTool", | ||||
| 			"LoadingPhase": "PreDefault" | ||||
| 		} | ||||
| 	], | ||||
| 	"Plugins": [ | ||||
| 		{ | ||||
| 			"Name": "EnhancedInput", | ||||
| 			"Enabled": true | ||||
| 		} | ||||
| 	] | ||||
| } | ||||
| @ -62,6 +62,7 @@ public class ImGui : ModuleRules | ||||
| 			new string[] | ||||
| 			{ | ||||
| 				"CoreUObject", | ||||
| 				"EnhancedInput", | ||||
| 				"Engine", | ||||
| 				"InputCore", | ||||
| 				"Slate", | ||||
|  | ||||
| @ -6,7 +6,10 @@ | ||||
| 
 | ||||
| // For convenience and easy access to the ImGui source code, we build it as part of this module.
 | ||||
| // We don't need to define IMGUI_API manually because it is already done for this module.
 | ||||
| 
 | ||||
| // UE 5.1 stopped defining PLATFORM_XBOXONE, so be safe if not defined
 | ||||
| #if !defined(PLATFORM_XBOXONE) | ||||
| 	#define PLATFORM_XBOXONE 0 | ||||
| #endif | ||||
| #if PLATFORM_XBOXONE | ||||
| // Disable Win32 functions used in ImGui and not supported on XBox.
 | ||||
| #define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS | ||||
|  | ||||
| @ -135,7 +135,7 @@ FReply UImGuiInputHandler::OnMouseButtonDown(const FPointerEvent& MouseEvent) | ||||
| 		FImGuiContextProxy* Proxy = ModuleManager->GetContextManager().GetContextProxy(0); | ||||
| 		if (Proxy) | ||||
| 		{ | ||||
| 			GEngine->AddOnScreenDebugMessage(15, 10, Proxy->WantsMouseCapture() ? FColor::Green : FColor::Red, TEXT("Handler Down")); | ||||
| 			//GEngine->AddOnScreenDebugMessage(15, 10, Proxy->WantsMouseCapture() ? FColor::Green : FColor::Red, TEXT("Handler Down"));
 | ||||
| 			return ToReply(Proxy->WantsMouseCapture()); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| @ -175,7 +175,7 @@ protected: | ||||
| 
 | ||||
| 	// Path to own implementation of ImGui Input Handler allowing to customize handling of keyboard and gamepad input.
 | ||||
| 	// If not set then default handler is used.
 | ||||
| 	UPROPERTY(EditAnywhere, config, Category = "Extensions", meta = (MetaClass = "ImGuiInputHandler")) | ||||
| 	UPROPERTY(EditAnywhere, config, Category = "Extensions", meta = (MetaClass = "/Script/ImGui.ImGuiInputHandler")) | ||||
| 	FSoftClassPath ImGuiInputHandlerClass; | ||||
| 
 | ||||
| 	// Whether ImGui should share keyboard input with game.
 | ||||
|  | ||||
| @ -7,6 +7,8 @@ | ||||
| #include <GameFramework/PlayerInput.h> | ||||
| #include <UObject/UObjectIterator.h> | ||||
| 
 | ||||
| #include "EnhancedPlayerInput.h" | ||||
| 
 | ||||
| 
 | ||||
| namespace | ||||
| { | ||||
| @ -49,7 +51,7 @@ namespace | ||||
| #endif | ||||
| 	} | ||||
| 
 | ||||
| 	void UpdatePlayerInput(UPlayerInput* PlayerInput, const FKeyBind& KeyBind) | ||||
| 	void UpdatePlayerInput(UEnhancedPlayerInput* PlayerInput, const FKeyBind& KeyBind) | ||||
| 	{ | ||||
| 		const int32 Index = PlayerInput->DebugExecBindings.IndexOfByPredicate([&](const FKeyBind& PlayerKeyBind) | ||||
| 		{ | ||||
| @ -86,13 +88,13 @@ namespace DebugExecBindings | ||||
| 		const FKeyBind KeyBind = CreateKeyBind(KeyInfo, Command); | ||||
| 
 | ||||
| 		// Update default player input, so changes will be visible in all PIE sessions created after this point.
 | ||||
| 		if (UPlayerInput* DefaultPlayerInput = GetMutableDefault<UPlayerInput>()) | ||||
| 		if (UEnhancedPlayerInput* DefaultPlayerInput = GetMutableDefault<UEnhancedPlayerInput>()) | ||||
| 		{ | ||||
| 			UpdatePlayerInput(DefaultPlayerInput, KeyBind); | ||||
| 		} | ||||
| 
 | ||||
| 		// Update all existing player inputs to see changes in running PIE session.
 | ||||
| 		for (TObjectIterator<UPlayerInput> It; It; ++It) | ||||
| 		for (TObjectIterator<UEnhancedPlayerInput> It; It; ++It) | ||||
| 		{ | ||||
| 			UpdatePlayerInput(*It, KeyBind); | ||||
| 		} | ||||
|  | ||||
| @ -176,7 +176,7 @@ FReply SImGuiCanvasControl::OnDragOver(const FGeometry& MyGeometry, const FDragD | ||||
| 	if (Operation.IsValid()) | ||||
| 	{ | ||||
| 		const FSlateRenderTransform ScreenToWidget = MyGeometry.GetAccumulatedRenderTransform().Inverse(); | ||||
| 		const FVector2D DragDelta = ScreenToWidget.TransformVector(DragDropEvent.GetScreenSpacePosition() - Operation->StartPosition); | ||||
| 		const FVector2D DragDelta = ScreenToWidget.TransformVector(FVector2D(DragDropEvent.GetScreenSpacePosition() - Operation->StartPosition)); | ||||
| 	 | ||||
| 		if (Operation->DragType == EDragType::Content) | ||||
| 		{ | ||||
|  | ||||
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