UnrealImGui/Source/ImGui/Private/ImGuiImplementation.cpp

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// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
#include "ImGuiPrivatePCH.h"
// We build ImGui source code as part of this module. This is for convenience (no need to manually build libraries for
// different target platforms) but it also exposes the whole ImGui source for inspection, which can be pretty handy.
// Source files are included from Third Party directory, so we can wrap them in required by Unreal Build System headers
// without modifications in ImGui source code.
//
// We don't need to define IMGUI_API manually because it is already done for this module.
#if PLATFORM_WINDOWS
#include <AllowWindowsPlatformTypes.h>
#endif // PLATFORM_WINDOWS
#include "imgui.cpp"
#include "imgui_demo.cpp"
#include "imgui_draw.cpp"
#if PLATFORM_WINDOWS
#include <HideWindowsPlatformTypes.h>
#endif // PLATFORM_WINDOWS
// This is exposing ImGui default context for the whole module.
// This is assuming that we don't define custom GImGui and therefore have GImDefaultContext defined in imgui.cpp.
ImGuiContext& GetDefaultContext()
{
return GImDefaultContext;
}