2017-03-17 23:22:13 +00:00
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// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
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2017-03-18 11:33:14 +00:00
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using System.IO;
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2017-03-17 23:22:13 +00:00
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using UnrealBuildTool;
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public class ImGui : ModuleRules
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{
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2017-11-05 16:10:03 +00:00
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#if WITH_FORWARDED_MODULE_RULES_CTOR
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public ImGui(ReadOnlyTargetRules Target) : base(Target)
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#else
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2017-03-17 23:22:13 +00:00
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public ImGui(TargetInfo Target)
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2017-11-05 16:10:03 +00:00
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#endif
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2017-03-17 23:22:13 +00:00
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{
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PublicIncludePaths.AddRange(
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new string[] {
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2017-03-18 11:33:14 +00:00
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"ImGui/Public",
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Path.Combine(ModuleDirectory, "../ThirdParty/ImGuiLibrary/Include")
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2017-03-17 23:22:13 +00:00
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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2017-03-18 11:33:14 +00:00
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"ImGui/Private",
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"ThirdParty/ImGuiLibrary/Private"
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2017-03-17 23:22:13 +00:00
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"Projects"
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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2017-03-26 20:32:57 +00:00
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"CoreUObject",
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"Engine",
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2017-04-22 15:38:04 +00:00
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"InputCore",
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2017-03-26 20:32:57 +00:00
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"Slate",
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"SlateCore"
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2017-03-17 23:22:13 +00:00
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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