UnrealImGui/Source/ImGui/Private/ImGuiInteroperability.cpp

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// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
#include "ImGuiPrivatePCH.h"
#include "ImGuiInteroperability.h"
#include "ImGuiInputState.h"
#include "Utilities/Arrays.h"
namespace
{
//====================================================================================================
// Copying Utilities
//====================================================================================================
// Copy all elements from source to destination array of the same size.
template<typename TArray>
void Copy(const TArray& Src, TArray& Dst)
{
using std::copy;
using std::begin;
using std::end;
copy(begin(Src), end(Src), begin(Dst));
}
// Copy subrange of source array to destination array of the same size.
template<typename TArray, typename SizeType>
void Copy(const TArray& Src, TArray& Dst, const Utilities::TArrayIndexRange<typename TArray, typename SizeType>& Range)
{
using std::copy;
using std::begin;
copy(begin(Src) + Range.GetBegin(), begin(Src) + Range.GetEnd(), begin(Dst) + Range.GetBegin());
}
// Copy number of elements from the beginning of source array to the beginning of destination array of the same size.
template<typename TArray, typename SizeType>
void Copy(const TArray& Src, TArray& Dst, SizeType Count)
{
checkf(Count < Utilities::ArraySize<TArray>::value, TEXT("Number of copied elements is larger than array size."));
using std::copy;
using std::begin;
copy(begin(Src), begin(Src) + Count, begin(Dst));
}
}
namespace ImGuiInterops
{
//====================================================================================================
// Input Mapping
//====================================================================================================
void SetUnrealKeyMap(ImGuiIO& IO)
{
struct FUnrealToImGuiMapping
{
FUnrealToImGuiMapping()
{
KeyMap[ImGuiKey_Tab] = GetKeyIndex(EKeys::Tab);
KeyMap[ImGuiKey_LeftArrow] = GetKeyIndex(EKeys::Left);
KeyMap[ImGuiKey_RightArrow] = GetKeyIndex(EKeys::Right);
KeyMap[ImGuiKey_UpArrow] = GetKeyIndex(EKeys::Up);
KeyMap[ImGuiKey_DownArrow] = GetKeyIndex(EKeys::Down);
KeyMap[ImGuiKey_PageUp] = GetKeyIndex(EKeys::PageUp);
KeyMap[ImGuiKey_PageDown] = GetKeyIndex(EKeys::PageDown);
KeyMap[ImGuiKey_Home] = GetKeyIndex(EKeys::Home);
KeyMap[ImGuiKey_End] = GetKeyIndex(EKeys::End);
KeyMap[ImGuiKey_Delete] = GetKeyIndex(EKeys::Delete);
KeyMap[ImGuiKey_Backspace] = GetKeyIndex(EKeys::BackSpace);
KeyMap[ImGuiKey_Enter] = GetKeyIndex(EKeys::Enter);
KeyMap[ImGuiKey_Escape] = GetKeyIndex(EKeys::Escape);
KeyMap[ImGuiKey_A] = GetKeyIndex(EKeys::A);
KeyMap[ImGuiKey_C] = GetKeyIndex(EKeys::C);
KeyMap[ImGuiKey_V] = GetKeyIndex(EKeys::V);
KeyMap[ImGuiKey_X] = GetKeyIndex(EKeys::X);
KeyMap[ImGuiKey_Y] = GetKeyIndex(EKeys::Y);
KeyMap[ImGuiKey_Z] = GetKeyIndex(EKeys::Z);
}
ImGuiTypes::FKeyMap KeyMap;
};
static const FUnrealToImGuiMapping Mapping;
Copy(Mapping.KeyMap, IO.KeyMap);
}
uint32 GetKeyIndex(const FKey& Key)
{
const uint32* pKeyCode = nullptr;
const uint32* pCharCode = nullptr;
FInputKeyManager::Get().GetCodesFromKey(Key, pKeyCode, pCharCode);
if (pKeyCode)
{
return *pKeyCode;
}
if (pCharCode)
{
return *pCharCode;
}
checkf(false, TEXT("Couldn't find a Key Code for key '%s'. Expecting that all keys should have a Key Code."), *Key.GetDisplayName().ToString());
return -1;
}
uint32 GetMouseIndex(const FKey& MouseButton)
{
if (MouseButton == EKeys::LeftMouseButton)
{
return 0;
}
else if (MouseButton == EKeys::MiddleMouseButton)
{
return 2;
}
else if (MouseButton == EKeys::RightMouseButton)
{
return 1;
}
else if (MouseButton == EKeys::ThumbMouseButton)
{
return 3;
}
else if (MouseButton == EKeys::ThumbMouseButton2)
{
return 4;
}
return -1;
}
//====================================================================================================
// Input State Copying
//====================================================================================================
void CopyInput(ImGuiIO& IO, const FImGuiInputState& InputState)
{
static const uint32 LeftControl = GetKeyIndex(EKeys::LeftControl);
static const uint32 RightControl = GetKeyIndex(EKeys::RightControl);
static const uint32 LeftShift = GetKeyIndex(EKeys::LeftShift);
static const uint32 RightShift = GetKeyIndex(EKeys::RightShift);
static const uint32 LeftAlt = GetKeyIndex(EKeys::LeftAlt);
static const uint32 RightAlt = GetKeyIndex(EKeys::RightAlt);
// Copy mouse position.
IO.MousePos.x = InputState.GetMousePosition().X;
IO.MousePos.y = InputState.GetMousePosition().Y;
// Copy mouse wheel delta.
IO.MouseWheel += InputState.GetMouseWheelDelta();
// Copy key modifiers.
IO.KeyCtrl = InputState.IsControlDown();
IO.KeyShift = InputState.IsShiftDown();
IO.KeyAlt = InputState.IsAltDown();
IO.KeySuper = false;
// Copy buffers.
if (!InputState.GetKeysUpdateRange().IsEmpty())
{
Copy(InputState.GetKeys(), IO.KeysDown, InputState.GetKeysUpdateRange());
}
if (!InputState.GetMouseButtonsUpdateRange().IsEmpty())
{
Copy(InputState.GetMouseButtons(), IO.MouseDown, InputState.GetMouseButtonsUpdateRange());
}
if (InputState.GetCharactersNum() > 0)
{
Copy(InputState.GetCharacters(), IO.InputCharacters);
}
}
}