UnrealImGui/Source/ImGui/Private/ImGuiImplementation.h

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// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
#pragma once
struct FImGuiContextHandle;
// Gives access to selected ImGui implementation features.
namespace ImGuiImplementation
{
#if WITH_EDITOR
// Get the handle to the ImGui Context pointer.
FImGuiContextHandle& GetContextHandle();
// Set the ImGui Context pointer handle.
void SetParentContextHandle(FImGuiContextHandle& Parent);
#endif // WITH_EDITOR
}