// Copyright Epic Games, Inc. All Rights Reserved. #include "UnrealFixedPointBPLibrary.h" #include "UnrealFixedPoint.h" UUnrealFixedPointBPLibrary::UUnrealFixedPointBPLibrary(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } float UUnrealFixedPointBPLibrary::UnrealFixedPointSampleFunction(float Param) { return -1; }