Change name of plugin from fixed point to fixed math

This commit is contained in:
Kevin Poretti 2023-02-12 12:31:47 -05:00
parent ef5545f5bd
commit dcd91dc180
10 changed files with 34 additions and 34 deletions

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@ -1,4 +1,4 @@
# UnrealFixedPoint # UnrealFixedMath
A fixed point math library for Unreal Engine. A fixed point math library for Unreal Engine.

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@ -1,16 +1,16 @@
// Copyright Epic Games, Inc. All Rights Reserved. // Copyright Epic Games, Inc. All Rights Reserved.
#include "UnrealFixedPoint.h" #include "UnrealFixedMath.h"
#define LOCTEXT_NAMESPACE "FUnrealFixedPointModule" #define LOCTEXT_NAMESPACE "FUnrealFixedMathModule"
void FUnrealFixedPointModule::StartupModule() void FUnrealFixedMathModule::StartupModule()
{ {
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
} }
void FUnrealFixedPointModule::ShutdownModule() void FUnrealFixedMathModule::ShutdownModule()
{ {
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module. // we call this function before unloading the module.
@ -19,4 +19,4 @@ void FUnrealFixedPointModule::ShutdownModule()
#undef LOCTEXT_NAMESPACE #undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FUnrealFixedPointModule, UnrealFixedPoint) IMPLEMENT_MODULE(FUnrealFixedMathModule, UnrealFixedMath)

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@ -0,0 +1,16 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "UnrealFixedMathBPLibrary.h"
#include "UnrealFixedMath.h"
UUnrealFixedMathBPLibrary::UUnrealFixedMathBPLibrary(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
float UUnrealFixedMathBPLibrary::UnrealFixedMathSampleFunction(float Param)
{
return -1;
}

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@ -1,4 +1,4 @@
// UnrealFixedPoint Copyright Kevin Poretti // UnrealFixedMath Copyright Kevin Poretti
#pragma once #pragma once
@ -9,7 +9,7 @@
* *
*/ */
USTRUCT(BlueprintType) USTRUCT(BlueprintType)
struct UNREALFIXEDPOINT_API FFixed struct UNREALFIXEDMATH_API FFixed
{ {
GENERATED_BODY() GENERATED_BODY()

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@ -4,7 +4,7 @@
#include "Modules/ModuleManager.h" #include "Modules/ModuleManager.h"
class FUnrealFixedPointModule : public IModuleInterface class FUnrealFixedMathModule : public IModuleInterface
{ {
public: public:

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@ -3,7 +3,7 @@
#pragma once #pragma once
#include "Kismet/BlueprintFunctionLibrary.h" #include "Kismet/BlueprintFunctionLibrary.h"
#include "UnrealFixedPointBPLibrary.generated.h" #include "UnrealFixedMathBPLibrary.generated.h"
/* /*
* Function library class. * Function library class.
@ -23,10 +23,10 @@
* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation * https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation
*/ */
UCLASS() UCLASS()
class UUnrealFixedPointBPLibrary : public UBlueprintFunctionLibrary class UUnrealFixedMathBPLibrary : public UBlueprintFunctionLibrary
{ {
GENERATED_UCLASS_BODY() GENERATED_UCLASS_BODY()
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Execute Sample function", Keywords = "UnrealFixedPoint sample test testing"), Category = "UnrealFixedPointTesting") UFUNCTION(BlueprintCallable, meta = (DisplayName = "Execute Sample function", Keywords = "UnrealFixedMath sample test testing"), Category = "UnrealFixedMathTesting")
static float UnrealFixedPointSampleFunction(float Param); static float UnrealFixedMathSampleFunction(float Param);
}; };

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@ -1,10 +1,10 @@
// Some copyright should be here... // UnrealFixedMath Copyright Kevin Poretti
using UnrealBuildTool; using UnrealBuildTool;
public class UnrealFixedPoint : ModuleRules public class UnrealFixedMath : ModuleRules
{ {
public UnrealFixedPoint(ReadOnlyTargetRules Target) : base(Target) public UnrealFixedMath(ReadOnlyTargetRules Target) : base(Target)
{ {
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;

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@ -1,16 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "UnrealFixedPointBPLibrary.h"
#include "UnrealFixedPoint.h"
UUnrealFixedPointBPLibrary::UUnrealFixedPointBPLibrary(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
float UUnrealFixedPointBPLibrary::UnrealFixedPointSampleFunction(float Param)
{
return -1;
}

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@ -2,7 +2,7 @@
"FileVersion": 3, "FileVersion": 3,
"Version": 1, "Version": 1,
"VersionName": "1.0", "VersionName": "1.0",
"FriendlyName": "UnrealFixedPoint", "FriendlyName": "Unreal Fixed Math",
"Description": "This library provides a fixed point number primitive with corresponding data types that are useful for game development (i.e. vector, rotator, transform).", "Description": "This library provides a fixed point number primitive with corresponding data types that are useful for game development (i.e. vector, rotator, transform).",
"Category": "Math", "Category": "Math",
"CreatedBy": "Kevin Poretti", "CreatedBy": "Kevin Poretti",
@ -16,7 +16,7 @@
"Installed": false, "Installed": false,
"Modules": [ "Modules": [
{ {
"Name": "UnrealFixedPoint", "Name": "UnrealFixedMath",
"Type": "Runtime", "Type": "Runtime",
"LoadingPhase": "PreLoadingScreen" "LoadingPhase": "PreLoadingScreen"
} }