Change name of plugin from fixed point to fixed math

This commit is contained in:
Kevin Poretti 2023-02-12 12:31:47 -05:00
parent ef5545f5bd
commit dcd91dc180
10 changed files with 34 additions and 34 deletions

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@ -1,4 +1,4 @@
# UnrealFixedPoint
# UnrealFixedMath
A fixed point math library for Unreal Engine.

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@ -1,16 +1,16 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "UnrealFixedPoint.h"
#include "UnrealFixedMath.h"
#define LOCTEXT_NAMESPACE "FUnrealFixedPointModule"
#define LOCTEXT_NAMESPACE "FUnrealFixedMathModule"
void FUnrealFixedPointModule::StartupModule()
void FUnrealFixedMathModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FUnrealFixedPointModule::ShutdownModule()
void FUnrealFixedMathModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
@ -19,4 +19,4 @@ void FUnrealFixedPointModule::ShutdownModule()
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FUnrealFixedPointModule, UnrealFixedPoint)
IMPLEMENT_MODULE(FUnrealFixedMathModule, UnrealFixedMath)

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@ -0,0 +1,16 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "UnrealFixedMathBPLibrary.h"
#include "UnrealFixedMath.h"
UUnrealFixedMathBPLibrary::UUnrealFixedMathBPLibrary(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
float UUnrealFixedMathBPLibrary::UnrealFixedMathSampleFunction(float Param)
{
return -1;
}

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@ -1,4 +1,4 @@
// UnrealFixedPoint Copyright Kevin Poretti
// UnrealFixedMath Copyright Kevin Poretti
#pragma once
@ -9,7 +9,7 @@
*
*/
USTRUCT(BlueprintType)
struct UNREALFIXEDPOINT_API FFixed
struct UNREALFIXEDMATH_API FFixed
{
GENERATED_BODY()

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@ -4,7 +4,7 @@
#include "Modules/ModuleManager.h"
class FUnrealFixedPointModule : public IModuleInterface
class FUnrealFixedMathModule : public IModuleInterface
{
public:

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@ -3,7 +3,7 @@
#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
#include "UnrealFixedPointBPLibrary.generated.h"
#include "UnrealFixedMathBPLibrary.generated.h"
/*
* Function library class.
@ -23,10 +23,10 @@
* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation
*/
UCLASS()
class UUnrealFixedPointBPLibrary : public UBlueprintFunctionLibrary
class UUnrealFixedMathBPLibrary : public UBlueprintFunctionLibrary
{
GENERATED_UCLASS_BODY()
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Execute Sample function", Keywords = "UnrealFixedPoint sample test testing"), Category = "UnrealFixedPointTesting")
static float UnrealFixedPointSampleFunction(float Param);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Execute Sample function", Keywords = "UnrealFixedMath sample test testing"), Category = "UnrealFixedMathTesting")
static float UnrealFixedMathSampleFunction(float Param);
};

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@ -1,10 +1,10 @@
// Some copyright should be here...
// UnrealFixedMath Copyright Kevin Poretti
using UnrealBuildTool;
public class UnrealFixedPoint : ModuleRules
public class UnrealFixedMath : ModuleRules
{
public UnrealFixedPoint(ReadOnlyTargetRules Target) : base(Target)
public UnrealFixedMath(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;

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@ -1,16 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "UnrealFixedPointBPLibrary.h"
#include "UnrealFixedPoint.h"
UUnrealFixedPointBPLibrary::UUnrealFixedPointBPLibrary(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
float UUnrealFixedPointBPLibrary::UnrealFixedPointSampleFunction(float Param)
{
return -1;
}

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@ -2,7 +2,7 @@
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0",
"FriendlyName": "UnrealFixedPoint",
"FriendlyName": "Unreal Fixed Math",
"Description": "This library provides a fixed point number primitive with corresponding data types that are useful for game development (i.e. vector, rotator, transform).",
"Category": "Math",
"CreatedBy": "Kevin Poretti",
@ -16,7 +16,7 @@
"Installed": false,
"Modules": [
{
"Name": "UnrealFixedPoint",
"Name": "UnrealFixedMath",
"Type": "Runtime",
"LoadingPhase": "PreLoadingScreen"
}