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3 changed files with 6 additions and 6 deletions

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@ -2,7 +2,7 @@
A collision detection library for Unreal Engine using fixed point math for coordinates and dimensions of collision shapes.
**Please note: this library depends on [the UnrealFixedMath library](https://git.kevinporetti.com/poret/UnrealFixedMath).**
**Please note: this library depends on [the UnrealFixedPoint library](https://git.kevinporetti.com/poret/UnrealFixedPoint).**
**Please note: this is NOT a physics library. This library aims to only provide collision detection. Any collision resolution must be handled on a project by project basis.**

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@ -10,7 +10,7 @@ public class UnrealFixedCollision : ModuleRules
PublicIncludePaths.AddRange(
new string[] {
"../../UnrealFixedMath/Source/UnrealFixedMath/Public/"
"../../UnrealFixedPoint/Source/UnrealFixedPoint/Public/"
}
);
@ -26,7 +26,7 @@ public class UnrealFixedCollision : ModuleRules
new string[]
{
"Core",
"UnrealFixedMath",
"UnrealFixedPoint",
}
);

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@ -23,7 +23,7 @@
],
"Plugins": [
{
"Name": "UnrealFixedMath",
"Name": "UnrealFixedPoint",
"Enabled": true
}
]