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3 changed files with 6 additions and 6 deletions

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@ -2,7 +2,7 @@
A collision detection library for Unreal Engine using fixed point math for coordinates and dimensions of collision shapes. A collision detection library for Unreal Engine using fixed point math for coordinates and dimensions of collision shapes.
**Please note: this library depends on [the UnrealFixedMath library](https://git.kevinporetti.com/poret/UnrealFixedMath).** **Please note: this library depends on [the UnrealFixedPoint library](https://git.kevinporetti.com/poret/UnrealFixedPoint).**
**Please note: this is NOT a physics library. This library aims to only provide collision detection. Any collision resolution must be handled on a project by project basis.** **Please note: this is NOT a physics library. This library aims to only provide collision detection. Any collision resolution must be handled on a project by project basis.**

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@ -10,7 +10,7 @@ public class UnrealFixedCollision : ModuleRules
PublicIncludePaths.AddRange( PublicIncludePaths.AddRange(
new string[] { new string[] {
"../../UnrealFixedMath/Source/UnrealFixedMath/Public/" "../../UnrealFixedPoint/Source/UnrealFixedPoint/Public/"
} }
); );
@ -26,7 +26,7 @@ public class UnrealFixedCollision : ModuleRules
new string[] new string[]
{ {
"Core", "Core",
"UnrealFixedMath", "UnrealFixedPoint",
} }
); );

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@ -23,7 +23,7 @@
], ],
"Plugins": [ "Plugins": [
{ {
"Name": "UnrealFixedMath", "Name": "UnrealFixedPoint",
"Enabled": true "Enabled": true
} }
] ]