UnrealFightingFramework/Source/UnrealFightingEngine/State/FEState.h

18 lines
257 B
C++

// Project Sword & Gun Copyright Kevin Poretti
#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "FEState.generated.h"
/**
*
*/
UCLASS()
class UNREALFIGHTINGENGINE_API UFEState : public UObject
{
GENERATED_BODY()
};