This library provides actors, components, and other general data structures that are useful for developing character action or fighting games.
Go to file
2023-11-25 19:21:31 -05:00
Content Move fixed framerate logic from SNG to FF 2023-10-21 18:51:04 -04:00
Resources Init default Unreal BP library plugin 2023-06-03 13:48:17 -04:00
Source/UnrealFightingFramework Implement separate timeout durations for each input condition 2023-11-25 19:21:31 -05:00
.gitignore Init default Unreal BP library plugin 2023-06-03 13:48:17 -04:00
LICENSE Init default Unreal BP library plugin 2023-06-03 13:48:17 -04:00
README.md Rename to Unreal Fighting Framework 2023-06-10 14:20:41 -04:00
UnrealFightingFramework.uplugin Rename to Unreal Fighting Framework 2023-06-10 14:20:41 -04:00

UnrealFightingFramework

This library provides actors, components, and other general data structures that are useful for developing character action or fighting games.

To-Do

  • State Machine
  • Input Buffer

Setup

Clone this repository into the Plugins folder of your game project or your Unreal Engine installation.

Engine - /[UE Root]/Engine/Plugins/ Game - /[Project Root]/Plugins/

Usage

Coming soon...

Supported Unreal Engine Versions

  • UE 5.2

Known Issues

None so far...

Licensing

This library is available under The MIT License. This library is free for commercial and non-commercial use. Attribution is not required, but is greatly appreciated.