23 lines
460 B
C++
23 lines
460 B
C++
// Unreal Fighting Framework by Kevin Poretti
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#include "FFInputBufferComponent.h"
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UFFInputBufferComponent::UFFInputBufferComponent()
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{
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PrimaryComponentTick.bCanEverTick = false;
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}
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void UFFInputBufferComponent::Initialize(int32 BufferSize)
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{
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Buffer.Reserve(BufferSize);
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}
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void UFFInputBufferComponent::AddInput(const FFFInputState& InputState)
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{
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}
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bool UFFInputBufferComponent::CheckInputSequence(const FFFInputSequence& InputSequence)
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{
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return true;
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}
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