UnrealFightingFramework/Source/UnrealFightingFramework/UnrealFightingFramework.Build.cs

52 lines
1017 B
C#

// Unreal Fighting Framework by Kevin Poretti
using System.IO;
using UnrealBuildTool;
public class UnrealFightingFramework : ModuleRules
{
public UnrealFightingFramework(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
Path.Combine(PluginDirectory,"Source/UnrealFightingFramework"),
}
);
PrivateIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"EnhancedInput",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}