27 lines
659 B
C++
27 lines
659 B
C++
// Unreal Fighting Engine by Kevin Poretti
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Components/ActorComponent.h"
|
|
#include "UnrealFightingEngine/IFESystemInterface.h"
|
|
#include "FEStateMachineComponent.generated.h"
|
|
|
|
|
|
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
|
|
class UNREALFIGHTINGENGINE_API UFEStateMachineComponent : public UActorComponent, public IIFESystemInterface
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
// Sets default values for this component's properties
|
|
UFEStateMachineComponent();
|
|
|
|
protected:
|
|
// Called when the game starts
|
|
virtual void BeginPlay() override;
|
|
|
|
public:
|
|
virtual void FixedTick(float OneFrame) override;
|
|
};
|