UnrealFightingFramework/Source/UnrealFightingFramework/State/FFStateContextInterface.h

32 lines
639 B
C++

// Unreal Fighting Framework by Kevin Poretti
#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "FFStateContextInterface.generated.h"
UINTERFACE(MinimalAPI)
class UFFStateContextInterface : public UInterface
{
GENERATED_BODY()
};
/**
*
*/
class UNREALFIGHTINGFRAMEWORK_API IFFStateContextInterface
{
GENERATED_BODY()
public:
virtual bool CheckStateEnabled(uint8 StateType) = 0;
virtual bool CheckStance(uint8 Stance) = 0;
virtual bool CheckStateEntryConditions(const TArray<uint8>& EntryConditions) = 0;
virtual bool CheckInputSequences(const TArray<FFFInputSequence>& InputSequences) = 0;
};