19 lines
392 B
C++
19 lines
392 B
C++
// Unreal Fighting Engine by Kevin Poretti
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#pragma once
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// UE includes
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "FEInputBufferComponent.generated.h"
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UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
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class UNREALFIGHTINGENGINE_API UFEInputBufferComponent : public UActorComponent
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{
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GENERATED_BODY()
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public:
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UFEInputBufferComponent();
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};
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