// Unreal Fighting Engine by Kevin Poretti #include "FEPlayerController.h" // FE includes #include "FEInputBufferComponent.h" AFEPlayerController::AFEPlayerController() { InputBuffer = CreateDefaultSubobject(TEXT("InputBuffer")); } void AFEPlayerController::SendInputsToRemote() const { } void AFEPlayerController::SetupInputComponent() { Super::SetupInputComponent(); }