// Unreal Fighting Engine by Kevin Poretti #pragma once // UE includes #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "FEInputBufferComponent.generated.h" UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) ) class UNREALFIGHTINGENGINE_API UFEInputBufferComponent : public UActorComponent { GENERATED_BODY() public: UFEInputBufferComponent(); };