Expose GoTo State to blueprints
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@ -75,6 +75,7 @@ public:
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*
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*
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* TODO: document StateFinishReason
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* TODO: document StateFinishReason
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*/
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*/
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UFUNCTION(BlueprintCallable)
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void GoToState(FName NewStateName, EFFStateFinishReason StateFinishReason);
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void GoToState(FName NewStateName, EFFStateFinishReason StateFinishReason);
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/**
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/**
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