9 lines
180 B
C++
9 lines
180 B
C++
|
// Unreal Fighting Engine by Kevin Poretti
|
||
|
|
||
|
#include "FEInputBufferComponent.h"
|
||
|
|
||
|
UFEInputBufferComponent::UFEInputBufferComponent()
|
||
|
{
|
||
|
PrimaryComponentTick.bCanEverTick = false;
|
||
|
}
|