2023-06-03 17:48:17 +00:00
|
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
|
2023-06-03 18:37:14 +00:00
|
|
|
#include "UnrealFightingEngineModule.h"
|
2023-06-03 17:48:17 +00:00
|
|
|
|
|
|
|
#define LOCTEXT_NAMESPACE "FUnrealFightingEngineModule"
|
|
|
|
|
|
|
|
void FUnrealFightingEngineModule::StartupModule()
|
|
|
|
{
|
|
|
|
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void FUnrealFightingEngineModule::ShutdownModule()
|
|
|
|
{
|
|
|
|
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
|
|
|
|
// we call this function before unloading the module.
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#undef LOCTEXT_NAMESPACE
|
|
|
|
|
|
|
|
IMPLEMENT_MODULE(FUnrealFightingEngineModule, UnrealFightingEngine)
|