UnrealFightingFramework/Source/UnrealFightingEngine/Input/FEInputBufferComponent.h

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// Unreal Fighting Engine by Kevin Poretti
#pragma once
// UE includes
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "FEInputBufferComponent.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class UNREALFIGHTINGENGINE_API UFEInputBufferComponent : public UActorComponent
{
GENERATED_BODY()
public:
UFEInputBufferComponent();
};