UnrealFightingFramework/Source/UnrealFightingEngine/UnrealFightingEngine.Build.cs

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// Unreal Fighting Engine by Kevin Poretti
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using UnrealBuildTool;
public class UnrealFightingEngine : ModuleRules
{
public UnrealFightingEngine(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
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// ... add public include paths required here ...
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}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
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"EnhancedInput",
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// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}