SwordNGunUE4/SwordNGun/Content/Characters/Enemies/TestEnemy/States
Kevin Poretti 4a5293d9a8 Add logic to death state so correct anim plays when dying and knocked down and dying in air
Add getting up from knockdown state and logic

[git-p4: depot-paths = "//depot/main/": change = 73]
2021-05-23 14:58:15 -05:00
..
BP_EnemyAirborneState.uasset Test enemy implementation pt. 1 (make enemy and make them hittable) 2021-05-13 20:48:11 -05:00
BP_EnemyAirHitStun.uasset Implement air hit stun animations 2021-05-21 20:13:23 -05:00
BP_EnemyDead.uasset Add logic to death state so correct anim plays when dying and knocked down and dying in air 2021-05-23 14:58:15 -05:00
BP_EnemyGetUp.uasset Add logic to death state so correct anim plays when dying and knocked down and dying in air 2021-05-23 14:58:15 -05:00
BP_EnemyGroundedState.uasset Test enemy implementation pt. 1 (make enemy and make them hittable) 2021-05-13 20:48:11 -05:00
BP_EnemyHit.uasset Add logic to death state so correct anim plays when dying and knocked down and dying in air 2021-05-23 14:58:15 -05:00
BP_EnemyHitStun.uasset Head and arm hit reactions 2021-05-22 23:37:52 -05:00
BP_EnemyIdleState.uasset Test enemy implementation pt. 1 (make enemy and make them hittable) 2021-05-13 20:48:11 -05:00
BP_EnemyKnockdown.uasset Add logic to death state so correct anim plays when dying and knocked down and dying in air 2021-05-23 14:58:15 -05:00
BP_EnemyRootState.uasset Add logic to death state so correct anim plays when dying and knocked down and dying in air 2021-05-23 14:58:15 -05:00
BP_EnemyWalkJogState.uasset Test enemy implementation pt. 1 (make enemy and make them hittable) 2021-05-13 20:48:11 -05:00