SwordNGunUE4/SwordNGun/Content/Characters/Enemies/TestEnemy/States
Kevin Poretti 086f6ebc74 Test enemy moves to front of player (for gameplay testing)
[git-p4: depot-paths = "//depot/main/": change = 76]
2021-05-27 20:58:18 -05:00
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BP_EnemyAirborneState.uasset Test enemy implementation pt. 1 (make enemy and make them hittable) 2021-05-13 20:48:11 -05:00
BP_EnemyAirHitStun.uasset Test enemy moves to front of player (for gameplay testing) 2021-05-27 20:58:18 -05:00
BP_EnemyDead.uasset Add logic to death state so correct anim plays when dying and knocked down and dying in air 2021-05-23 14:58:15 -05:00
BP_EnemyGetUp.uasset Test enemy moves to front of player (for gameplay testing) 2021-05-27 20:58:18 -05:00
BP_EnemyGroundedState.uasset Test enemy implementation pt. 1 (make enemy and make them hittable) 2021-05-13 20:48:11 -05:00
BP_EnemyHit.uasset Add logic to death state so correct anim plays when dying and knocked down and dying in air 2021-05-23 14:58:15 -05:00
BP_EnemyHitStun.uasset Head and arm hit reactions 2021-05-22 23:37:52 -05:00
BP_EnemyIdleState.uasset Test enemy implementation pt. 1 (make enemy and make them hittable) 2021-05-13 20:48:11 -05:00
BP_EnemyKnockdown.uasset Test enemy moves to front of player (for gameplay testing) 2021-05-27 20:58:18 -05:00
BP_EnemyRootState.uasset Add logic to death state so correct anim plays when dying and knocked down and dying in air 2021-05-23 14:58:15 -05:00
BP_EnemyWalkJogState.uasset Test enemy implementation pt. 1 (make enemy and make them hittable) 2021-05-13 20:48:11 -05:00