SwordNGunUE4/SwordNGun/Content/Characters/Enemies/TestEnemy/States
Kevin Poretti 0c67952e4e Implement hitstop
[git-p4: depot-paths = "//depot/main/": change = 100]
2021-06-22 19:20:39 -05:00
..
BP_EnemyAirborneState.uasset Test enemy implementation pt. 1 (make enemy and make them hittable) 2021-05-13 20:48:11 -05:00
BP_EnemyAirHitStun.uasset Test enemy moves to front of player (for gameplay testing) 2021-05-27 20:58:18 -05:00
BP_EnemyDead.uasset Add logic to death state so correct anim plays when dying and knocked down and dying in air 2021-05-23 14:58:15 -05:00
BP_EnemyGetUp.uasset Test enemy moves to front of player (for gameplay testing) 2021-05-27 20:58:18 -05:00
BP_EnemyGroundedState.uasset Test enemy implementation pt. 1 (make enemy and make them hittable) 2021-05-13 20:48:11 -05:00
BP_EnemyHit.uasset Add logic to death state so correct anim plays when dying and knocked down and dying in air 2021-05-23 14:58:15 -05:00
BP_EnemyHitStun.uasset Implement hitstop 2021-06-22 19:20:39 -05:00
BP_EnemyIdleState.uasset Test enemy implementation pt. 1 (make enemy and make them hittable) 2021-05-13 20:48:11 -05:00
BP_EnemyKnockdown.uasset Test enemy moves to front of player (for gameplay testing) 2021-05-27 20:58:18 -05:00
BP_EnemyRootState.uasset Add logic to death state so correct anim plays when dying and knocked down and dying in air 2021-05-23 14:58:15 -05:00
BP_EnemyWalkJogState.uasset Test enemy implementation pt. 1 (make enemy and make them hittable) 2021-05-13 20:48:11 -05:00