SwordNGunUE4/SwordNGun/Content/Characters/Enemies/TestEnemy/Animations
Kevin Poretti 4a5293d9a8 Add logic to death state so correct anim plays when dying and knocked down and dying in air
Add getting up from knockdown state and logic

[git-p4: depot-paths = "//depot/main/": change = 73]
2021-05-23 14:58:15 -05:00
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Locomotion Test enemy implementation pt. 1 (make enemy and make them hittable) 2021-05-13 20:48:11 -05:00
Reactions Add logic to death state so correct anim plays when dying and knocked down and dying in air 2021-05-23 14:58:15 -05:00
TestEnemy_AnimBP.uasset Implement air hit stun animations 2021-05-21 20:13:23 -05:00