SwordNGunUE4/SwordNGun/Content/Characters/Enemies/TestEnemy/States
2021-11-11 22:02:45 -05:00
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BP_EnemyAirborneState.uasset Test enemy implementation pt. 1 (make enemy and make them hittable) 2021-05-13 20:48:11 -05:00
BP_EnemyAirHitStun.uasset Separate CanCancel flag into CanMove, CanJump, CanDodge, CanAttack 2021-11-09 23:00:18 -05:00
BP_EnemyDead.uasset Separate CanCancel flag into CanMove, CanJump, CanDodge, CanAttack 2021-11-09 23:00:18 -05:00
BP_EnemyGetUp.uasset Separate CanCancel flag into CanMove, CanJump, CanDodge, CanAttack 2021-11-09 23:00:18 -05:00
BP_EnemyGroundedState.uasset Test enemy implementation pt. 1 (make enemy and make them hittable) 2021-05-13 20:48:11 -05:00
BP_EnemyHit.uasset Separate CanCancel flag into CanMove, CanJump, CanDodge, CanAttack 2021-11-09 23:00:18 -05:00
BP_EnemyHitStun.uasset Add hit and death reactions to protag; Adjust protag walk speed (normal and when firing gun); Adjust when protag leaves ground in pre-jump montage 2021-09-05 15:41:35 -05:00
BP_EnemyIdleState.uasset Test enemy implementation pt. 1 (make enemy and make them hittable) 2021-05-13 20:48:11 -05:00
BP_EnemyKnockdown.uasset Separate CanCancel flag into CanMove, CanJump, CanDodge, CanAttack 2021-11-09 23:00:18 -05:00
BP_EnemyRootState.uasset Code cleanup and documentation of event blueprint helpers and SNG types file 2021-11-11 22:02:45 -05:00
BP_EnemyWalkJogState.uasset Test enemy implementation pt. 1 (make enemy and make them hittable) 2021-05-13 20:48:11 -05:00