SwordNGunUE4/SwordNGun/Source/SwordNGun/SwordNGun.Build.cs
Kevin Poretti 80c90f98c8 Implement hitscan weapon functionality
[git-p4: depot-paths = "//depot/main/": change = 53]
2021-04-08 19:20:18 -05:00

24 lines
803 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SwordNGun : ModuleRules
{
public SwordNGun(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "PhysicsCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}